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#pragma once

#include <unordered_map>

#include "Pathfinder.h"

class DijkstraPathfinder : public Pathfinder {
	using Pathfinder::Pathfinder;

public:
	virtual void find_between(const XY &, const XY &);
	virtual const Path & get_path();

protected:
	virtual void clear();

private:
	Path solution;
	XY end;

	struct Node {
		XY parent;
		unsigned int cost = -1;
	};
	Node & map_get(const XY &);
	std::unordered_map<XY, Node> map;

	void explore(const XY &, unsigned int cost = 0);
};