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path: root/DeleteArtistTileBehavior.cpp
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#include <memory>

#include "DeleteArtistTileBehavior.h"
#include "SetNeighborTileBehavior.h"
#include "Tile.h"
#include "Museum.h"

using namespace std;

DeleteArtistTileBehavior DeleteArtistTileBehavior::instance { DeleteArtistTileBehavior::type };

void DeleteArtistTileBehavior::step(Artist * artist) {
	this->interactions++;
	if (artist != nullptr)
		this->museum->people.remove_artist(*artist);
}

void DeleteArtistTileBehavior::update(Tile & tile) {
	if (this->interactions == 0) return;
	tile.set_type(SetNeighborTileBehavior::type);
}

unique_ptr<TileBehavior> DeleteArtistTileBehavior::clone(Museum & museum) {
	auto instance = new DeleteArtistTileBehavior();
	instance->museum = &museum;
	return unique_ptr<TileBehavior>(instance);
}