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#pragma once

#include "TileBehavior.h"

class CreateArtistTileBehavior : public TileBehavior {
	friend class TileBehaviorFactory;
	using TileBehavior::TileBehavior;

public:
	virtual void update(Tile &);

	static constexpr const char * type = "Y";

private:
	unsigned int last_interactions = 0;
};