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#pragma once
#include "TileBehavior.h"
class CreateArtistTileBehavior : public TileBehavior {
friend class TileBehaviorFactory;
using TileBehavior::TileBehavior;
public:
virtual void update(Tile &);
static constexpr const char * type = "Y";
private:
unsigned int last_interactions = 0;
};
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