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#include <memory>
#include "CollisionContext.h"
#include "Museum.h"
#include "NaiveCollisionChecker.h"
#include "NullCollisionChecker.h"
#include "QuadTreeCollisionChecker.h"
using namespace std;
CollisionContext::CollisionContext(Museum & m) : museum(m) {}
shared_ptr<CollisionChecker> CollisionContext::get_checker() {
return this->checker;
}
shared_ptr<CollisionChecker> CollisionContext::create_checker() {
switch(this->checker_index) {
case 0: return make_shared<NullCollisionChecker>(this->museum);
case 1: return make_shared<QuadTreeCollisionChecker>(this->museum);
case 2: return make_shared<NaiveCollisionChecker>(this->museum);
}
this->checker_index = 0;
return this->create_checker();
}
void CollisionContext::update() {
for (Artist * artist : this->museum.people.get_artists())
artist->colliding = false;
this->checker = this->create_checker();
this->checker->check();
}
void CollisionContext::cycle_method() {
this->checker_index++;
}
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