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#pragma once

#include <string>
#include <vector>

#include "CanvasData.h"
#include "Tile.h"

class Museum;

class Canvas {
public:
	Canvas(Museum &);
	virtual ~Canvas();
	std::string to_string(bool truecolor = false);

public:
	virtual Tile & get_tile(unsigned x, unsigned y);
	virtual void set_tile(TileData data);

public:
	CanvasData data;
	void update();
	void set_data(CanvasData data);

private:
	void update_steps();
	void update_tiles();

private:
	std::vector<Tile *> tiles;
	Museum & museum;

private:
	size_t pos_to_index(unsigned x, unsigned y);
};