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#pragma once
#include <string>
#include <vector>
#include "CanvasData.h"
#include "Tile.h"
class Canvas {
public:
Canvas() = default;
virtual ~Canvas();
std::string to_string(bool truecolor = false);
public:
virtual Tile & get_tile(unsigned x, unsigned y);
virtual void set_tile(unsigned x, unsigned y, TileData data);
public:
CanvasData data;
void update();
private:
std::vector<Tile *> tiles;
private:
size_t pos_to_index(unsigned x, unsigned y);
};
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