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#pragma once
#include <string>
#include <vector>
#include "CanvasData.h"
#include "Tile.h"
#include "XY.h"
#include "TileBehaviorFactory.h"
#include "TileColorFactory.h"
class Museum;
class Canvas {
public:
Canvas(Museum &);
virtual ~Canvas();
std::string to_string(bool truecolor = false);
public:
virtual Tile & get_tile(const XY &);
virtual void set_tile(TileData data);
public:
CanvasData data;
void update();
void set_data(CanvasData data);
public:
Memories save();
void restore(const Memories &);
public:
TileColorFactory tile_color;
TileBehaviorFactory tile_behavior;
private:
void update_steps();
void update_tiles();
private:
std::vector<Tile *> tiles;
virtual Tile * & get_tile_unsafe(const XY &);
private:
Museum & museum;
};
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