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#pragma once

#include "TileBehaviorStrategy.h"

class BlueTileBehavior : public TileBehaviorStrategy {
public:
	virtual void step(Artist &);
	virtual void update(Tile &);
	virtual std::unique_ptr<TileBehaviorStrategy> clone(Museum &);

private:
	using TileBehaviorStrategy::TileBehaviorStrategy;
	static BlueTileBehavior instance;
	BlueTileBehavior() = default;

private:
	virtual void update_neighbor(Tile *);
	int dx = 0;
	int dy = 0;
};