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#include <memory>
#include "BlueTileBehavior.h"
#include "YellowTileBehavior.h"
#include "Artist.h"
#include "Tile.h"
using namespace std;
BlueTileBehavior BlueTileBehavior::instance { BlueTileBehavior::type };
void BlueTileBehavior::step(Artist * artist) {
this->interactions++;
if (dx != 0 || dy != 0) return;
if (artist == nullptr) return;
if (artist->data.vx == 0) dx = 1;
if (artist->data.vy == 0) dy = 1;
}
static void update_neighbor(Tile & here, int dx, int dy) {
if (dx == 0 && dy == 0) return;
Tile * neighbor = here.get_neighbor(dx, dy);
if (neighbor == &here) return;
if (neighbor == nullptr) return;
neighbor->set_type(BlueTileBehavior::type);
}
void BlueTileBehavior::update(Tile & tile) {
if (this->interactions < 1) return;
update_neighbor(tile, this->dx, this->dy);
update_neighbor(tile, -this->dx, -this->dy);
tile.set_type(YellowTileBehavior::type);
}
unique_ptr<TileBehaviorStrategy> BlueTileBehavior::clone(Museum & museum) {
auto instance = new BlueTileBehavior();
instance->museum = &museum;
return unique_ptr<TileBehaviorStrategy>(instance);
}
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