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#pragma once

#include "ArtistData.h"
#include "Color.h"

class Museum;

class Artist {
public:
	Artist(Museum &, ArtistData data);

public:
	void update();

private:
	void update_movement();
	void update_edge_collision();
	void update_color();

public:
	ArtistData data;
	Color color;

	bool step = false;
	bool colliding = false;

private:
	Museum & museum;

};