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#pragma once
#include "ArtistData.h"
#include "Color.h"
class Museum;
class Artist {
public:
Artist(Museum &, ArtistData data);
public:
void update(bool tick = true);
private:
void update_movement();
void update_edge_collision();
void update_path_collision();
void update_color();
public:
ArtistData data;
Color color;
bool step = false;
bool colliding = false;
private:
Museum & museum;
};
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