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#include <cstdlib>
#include "Artist.h"
#include "Museum.h"
using namespace std;
Artist::Artist(Museum & museum, ArtistData data) : museum(museum) {
this->data = data;
this->data.vx /= 5;
this->data.vy /= 5;
}
void Artist::update(bool tick) {
if (tick) {
this->update_edge_collision();
this->update_movement();
}
// Artist<->Artist collisions are marked by CollisionChecker
this->update_path_collision();
this->update_color();
}
void Artist::update_edge_collision() {
float next_x = this->data.x + this->data.vx;
float next_y = this->data.y + this->data.vy;
// +0.5 is for own size (the assignment explicitly defines the x,y position
// of artists as the top-left corner)
if ((next_x + 0.5) > this->museum.canvas.data.columns || next_x < 0)
this->data.vx *= -1;
if ((next_y + 0.5) > this->museum.canvas.data.rows || next_y < 0)
this->data.vy *= -1;
}
void Artist::update_movement() {
float last_x = this->data.x;
float last_y = this->data.y;
this->data.x += this->data.vx;
this->data.y += this->data.vy;
if (abs(int(last_x) - int(this->data.x)) > 0) this->step = true;
if (abs(int(last_y) - int(this->data.y)) > 0) this->step = true;
}
void Artist::update_path_collision() {
PathfindingContext & ctx = this->museum.pathfinding;
if (!ctx.has_collision) return;
Pathfinder & solver = ctx.get_solver();
bool is_solution = solver.is_solution({
static_cast<int>(this->data.x),
static_cast<int>(this->data.y),
});
if (is_solution) this->colliding = true;
}
void Artist::update_color() {
if (this->colliding) {
this->color = {
.red = 0xff,
.green = 0x00,
.blue = 0x00,
};
return;
}
// default color
this->color = {
.red = 0x00,
.green = 0x00,
.blue = 0x00,
};
}
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