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Commit message (Collapse)AuthorAge
* fix silly bugHEADmasterLoek Le Blansch2024-10-25
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* update class diagram & readmeLoek Le Blansch2024-10-25
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* fix mementos implementationLoek Le Blansch2024-10-25
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* implement mementos snapshotsLoek Le Blansch2024-10-25
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* update class-diag.pumlLoek Le Blansch2024-10-25
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* implement all ALGA featuresLoek Le Blansch2024-10-25
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* add more todos, shortcut keys and loggingLoek Le Blansch2024-10-24
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* fix dijkstra but efficient this timeLoek Le Blansch2024-10-24
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* fix dijkstraLoek Le Blansch2024-10-24
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* implement weird dijkstraLoek Le Blansch2024-10-24
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* implement breadth-first search pathfindingLoek Le Blansch2024-10-24
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* add XY struct for 2d points and offsetsLoek Le Blansch2024-10-23
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* more refactoring / preparation for pathfindingLoek Le Blansch2024-10-23
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* add pathfinding start/end selectionLoek Le Blansch2024-10-23
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* update class diagramLoek Le Blansch2024-10-22
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* finish collision checking implementationLoek Le Blansch2024-10-22
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* fix txt parserLoek Le Blansch2024-10-22
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* WIP (broken) TXT parserLoek Le Blansch2024-10-22
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* refactor parser factoryLoek Le Blansch2024-10-22
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* refactor file reading factoryLoek Le Blansch2024-10-22
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* fix quad tree collision checkerLoek Le Blansch2024-10-21
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* add ControlBooleanCommandLoek Le Blansch2024-10-21
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* implement quadtree paritioningLoek Le Blansch2024-10-21
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* WIP quadtree visualization scaffoldingLoek Le Blansch2024-10-21
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* fix more designLoek Le Blansch2024-10-21
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* fix command design patternLoek Le Blansch2024-10-18
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* (2/2) renameLoek Le Blansch2024-10-18
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* (1/2) renameLoek Le Blansch2024-10-18
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* add more todoLoek Le Blansch2024-10-17
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* add some notesLoek Le Blansch2024-10-17
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* remove overly cautious artist removal functionalityLoek Le Blansch2024-10-15
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* fix layout + add pathfinding and collision classesLoek Le Blansch2024-10-15
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* WIPLoek Le Blansch2024-10-15
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* more shufflingLoek Le Blansch2024-10-15
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* implement forward time jumpsLoek Le Blansch2024-10-15
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* update class diagram + add empty time travel commandLoek Le Blansch2024-10-15
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* use C++-style structs and move tile XY to tile.dataLoek Le Blansch2024-10-15
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* immediately update tile when canvas is pausedLoek Le Blansch2024-10-15
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* implement tile poking commandLoek Le Blansch2024-10-15
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* add artist visibility togglingLoek Le Blansch2024-10-15
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* implement pause commandLoek Le Blansch2024-10-15
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* move file loading command + try GUI file loading (still broken)Loek Le Blansch2024-10-15
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* more class diagramLoek Le Blansch2024-10-14
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* WIP keyboard shortcutsLoek Le Blansch2024-10-14
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* upgrade SDL2 -> SDL3Loek Le Blansch2024-10-14
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* make View instantiate its own controllerLoek Le Blansch2024-10-14
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* fix more stability issuesLoek Le Blansch2024-10-14
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* small refactoringLoek Le Blansch2024-10-14
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* use std::list instead of std::vector for storing artists + identify some ↵Loek Le Blansch2024-10-13
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* WIPLoek Le Blansch2024-10-13
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