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-rw-r--r--QuadTreeCollisionChecker.cpp103
1 files changed, 103 insertions, 0 deletions
diff --git a/QuadTreeCollisionChecker.cpp b/QuadTreeCollisionChecker.cpp
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+++ b/QuadTreeCollisionChecker.cpp
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+#include <memory>
+
+#include "QuadTreeCollisionChecker.h"
+#include "Museum.h"
+
+using namespace std;
+
+QuadTreeCollisionChecker::QuadTreeCollisionChecker(Museum & museum) : CollisionChecker(museum) {
+ this->boundary = {
+ .x = 0.0,
+ .y = 0.0,
+ .width = static_cast<float>(museum.canvas.data.columns),
+ .height = static_cast<float>(museum.canvas.data.rows),
+ };
+
+ this->artists = museum.people.get_artists();
+ for (auto & _ : this->artists) this->artists_size++;
+
+ if (this->artists_size > this->capacity)
+ this->subdivide();
+}
+
+QuadTreeCollisionChecker::QuadTreeCollisionChecker(const QuadTreeCollisionChecker * parent, const Rectangle & boundary) : CollisionChecker(parent->museum) {
+ this->boundary = boundary;
+
+ this->artists = parent->artists;
+ this->artists_size = parent->artists_size;
+
+ this->cull();
+
+ if (this->artists_size > this->capacity)
+ this->subdivide();
+}
+
+void QuadTreeCollisionChecker::subdivide() {
+ float half_width = this->boundary.width / 2;
+ float half_height = this->boundary.height / 2;
+
+ // squares smaller than artists will subdivide infinitely
+ if (half_width <= 0.5) return;
+ if (half_height <= 0.5) return;
+
+ this->subtree[0] = unique_ptr<QuadTreeCollisionChecker>(new QuadTreeCollisionChecker(this, {
+ .x = this->boundary.x,
+ .y = this->boundary.y,
+ .width = half_width,
+ .height = half_height,
+ }));
+ this->subtree[1] = unique_ptr<QuadTreeCollisionChecker>(new QuadTreeCollisionChecker(this, {
+ .x = this->boundary.x + half_width,
+ .y = this->boundary.y,
+ .width = half_width,
+ .height = half_height,
+ }));
+ this->subtree[2] = unique_ptr<QuadTreeCollisionChecker>(new QuadTreeCollisionChecker(this, {
+ .x = this->boundary.x,
+ .y = this->boundary.y + half_height,
+ .width = half_width,
+ .height = half_height,
+ }));
+ this->subtree[3] = unique_ptr<QuadTreeCollisionChecker>(new QuadTreeCollisionChecker(this, {
+ .x = this->boundary.x + half_width,
+ .y = this->boundary.y + half_height,
+ .width = half_width,
+ .height = half_height,
+ }));
+
+ // now all artists are stored in subtrees, so they no longer have to be
+ // stored in this quad
+ this->artists.clear();
+ this->artists_size = 0;
+}
+
+void QuadTreeCollisionChecker::cull() {
+ // remove artists that are *completely* outside the boundary
+ this->artists_size -= this->artists.remove_if([this](const Artist * artist) -> bool {
+ if (artist->data.x + 0.5 < this->boundary.x) return true;
+ if (artist->data.y + 0.5 < this->boundary.y) return true;
+ if (artist->data.x > this->boundary.x + this->boundary.width) return true;
+ if (artist->data.y > this->boundary.y + this->boundary.height) return true;
+ return false;
+ });
+}
+
+void QuadTreeCollisionChecker::check() {
+ if (this->artists_size > 0) {
+ auto begin = this->artists.begin();
+ auto end = this->artists.end();
+ for (Artist * artist : this->artists) artist->colliding = false;
+ for (auto it1 = begin; it1 != end; ++it1) {
+ auto it2 = it1;
+ ++it2;
+ for (; it2 != end; ++it2) {
+ this->compare(**it1, **it2);
+ }
+ }
+ }
+ for (size_t i = 0; i < 4; i++) {
+ if (this->subtree[i] == nullptr) continue;
+ this->subtree[i]->check();
+ }
+}
+