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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-21 19:06:58 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-21 19:06:58 +0200
commitfab0fccc0aaa18e915bcd08e81e5a04177e435cd (patch)
tree0e8e51ff61c88b60d1f845bc9fde20ea5ba7099b /QuadTree.cpp
parent10ce9f45b9551dc103272c2b2374db1c1e3b8bcb (diff)
fix quad tree collision checker
Diffstat (limited to 'QuadTree.cpp')
-rw-r--r--QuadTree.cpp83
1 files changed, 0 insertions, 83 deletions
diff --git a/QuadTree.cpp b/QuadTree.cpp
deleted file mode 100644
index 3850e2c..0000000
--- a/QuadTree.cpp
+++ /dev/null
@@ -1,83 +0,0 @@
-#include <memory>
-
-#include "QuadTree.h"
-#include "Museum.h"
-
-using namespace std;
-
-QuadTree::QuadTree(Museum & museum) {
- this->boundary = {
- .x = 0.0,
- .y = 0.0,
- .width = static_cast<float>(museum.canvas.data.columns),
- .height = static_cast<float>(museum.canvas.data.rows),
- };
-
- this->artists = museum.people.get_artists();
- for (auto & _ : this->artists) this->artists_size++;
-
- if (this->artists_size > this->capacity)
- this->subdivide();
-}
-
-QuadTree::QuadTree(const QuadTree * parent, const Rectangle & boundary) {
- this->boundary = boundary;
-
- this->artists = parent->artists;
- this->artists_size = parent->artists_size;
-
- this->cull();
-
- if (this->artists_size > this->capacity)
- this->subdivide();
-}
-
-void QuadTree::subdivide() {
- float half_width = this->boundary.width / 2;
- float half_height = this->boundary.height / 2;
-
- // squares smaller than artists will subdivide infinitely
- if (half_width <= 0.5) return;
- if (half_height <= 0.5) return;
-
- this->subtree[0] = unique_ptr<QuadTree>(new QuadTree(this, {
- .x = this->boundary.x,
- .y = this->boundary.y,
- .width = half_width,
- .height = half_height,
- }));
- this->subtree[1] = unique_ptr<QuadTree>(new QuadTree(this, {
- .x = this->boundary.x + half_width,
- .y = this->boundary.y,
- .width = half_width,
- .height = half_height,
- }));
- this->subtree[2] = unique_ptr<QuadTree>(new QuadTree(this, {
- .x = this->boundary.x,
- .y = this->boundary.y + half_height,
- .width = half_width,
- .height = half_height,
- }));
- this->subtree[3] = unique_ptr<QuadTree>(new QuadTree(this, {
- .x = this->boundary.x + half_width,
- .y = this->boundary.y + half_height,
- .width = half_width,
- .height = half_height,
- }));
-
- // now all artists are stored in subtrees, so they no longer have to be
- // stored in this quad
- this->artists.clear();
-}
-
-void QuadTree::cull() {
- // remove artists that are *completely* outside the boundary
- this->artists_size -= this->artists.remove_if([this](const Artist * artist) -> bool {
- if (artist->data.x + 0.5 < this->boundary.x) return true;
- if (artist->data.y + 0.5 < this->boundary.y) return true;
- if (artist->data.x > this->boundary.x + this->boundary.width) return true;
- if (artist->data.y > this->boundary.y + this->boundary.height) return true;
- return false;
- });
-}
-