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#pragma once
#include "Node.h"
class NodeInput : public Node {
public:
NodeInput() = default;
NodeInput(const NodeInput * prototype);
~NodeInput() = default;
virtual void sim();
SignalLevel level() { return UNDEFINED; };
virtual NodeInput * clone() const;
private:
NodeInput(const char * type);
SignalLevel input = UNDEFINED;
};
// Input LOW and HIGH unicorns:
class NodeInputLow : public NodeInput {
public:
// NodeInputLow(const NodeInputLow * prototype);
// ~NodeInputLow() = default;
// virtual void compare();
// virtual NodeInputLow * clone() const;
private:
NodeInputLow(const char * type);
constexpr static const char * type = "input_low";
static NodeInputLow instance;
SignalLevel input = LOW;
};
class NodeInputHigh : public NodeInput {
private:
NodeInputHigh(const char * type);
constexpr static const char * type = "input_high";
static NodeInputHigh instance;
SignalLevel input = HIGH;
};
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