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#pragma once
#include "Node.h"
class NodeInput : public Node {
public:
NodeInput();
~NodeInput() = default;
virtual void addInput(Net *);
protected:
using Node::Node;
};
class NodeInputLow : public NodeInput {
public:
virtual NodeInputLow * clone() const;
protected:
SignalLevel level();
using NodeInput::NodeInput;
private:
NodeInputLow(const NodeInputLow *) : NodeInput() {}
constexpr static const char * type = "input_low";
static NodeInputLow instance;
};
class NodeInputHigh : public NodeInput {
public:
virtual NodeInputHigh * clone() const;
protected:
SignalLevel level();
using NodeInput::NodeInput;
private:
NodeInputHigh(const NodeInputHigh *) : NodeInput() {}
constexpr static const char * type = "input_high";
static NodeInputHigh instance;
};
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