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#include "NodeInput.h"
#include <iostream>
NodeInputLow NodeInputLow::instance(NodeInputLow::type);
NodeInputHigh NodeInputHigh::instance(NodeInputHigh::type);
NodeInput::NodeInput(const char * type) : Node(type) { };
void NodeInput::sim() {
if (this->output == nullptr) return;
// std::cout << this->level << " bar\n";
this->output->setLevel(this->input);
}
NodeInput::NodeInput(const NodeInput * prototype) : Node() { }
NodeInput * NodeInput::clone() const {
return new NodeInput(this);
}
SignalLevel NodeInput::level() {
return UNDEFINED;
};
// NodeInputLow::NodeInputLow(const NodeInputLow * prototype) : NodeInput() { }
// // INPUT_HIGH
// NodeInputHigh NodeInputHigh::instance(NodeInputHigh::type);
// NodeInputHigh::NodeInputHigh(const char * type) : NodeInput(type) { }
// NodeInputHigh::NodeInputHigh(const NodeInputHigh * prototype) : NodeInput() { }
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