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#include "NodeInput.h"
#include "prut.h"
NodeInputLow NodeInputLow::instance(NodeInputLow::type);
NodeInputHigh NodeInputHigh::instance(NodeInputHigh::type);
NodeInput::NodeInput() {
this->max_inputs = -1;
this->max_inputs = 0;
}
NodeInputLow * NodeInputLow::clone() const {
return new NodeInputLow(this);
}
SignalLevel NodeInputLow::level() {
prutprint("LOW");
return LOW;
}
NodeInputHigh * NodeInputHigh::clone() const {
return new NodeInputHigh(this);
}
SignalLevel NodeInputHigh::level() {
prutprint("HIGH");
return HIGH;
}
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