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#include <locale>
#include <ranges>
#include <algorithm>
#include "NodeFactory.h"
string NodeFactory::normalize_type(string type) {
std::ranges::transform(type, type.begin(), [] (unsigned char c) { return std::tolower(c); });
return type;
}
bool NodeFactory::has_type(const char * type) {
return has_type(string(type));
}
bool NodeFactory::has_type(string type) {
return find_type(type) != nullptr;
}
void NodeFactory::assign(const char * _type, const Node * node) {
static NodeFactoryMap & map = get_map();
string type = _type;
type = normalize_type(type);
if (has_type(type)) return; // TODO: exception?
// printf("map[\"%s\"] = %p\n", type.c_str(), node);
map[type] = node;
}
NodeFactoryMap & NodeFactory::get_map() {
static NodeFactoryMap map;
return map;
}
const Node * NodeFactory::find_type(string type) {
static NodeFactoryMap & map = get_map();
type = normalize_type(type);
if (!map.contains(type)) return nullptr;
return map.find(type)->second;
}
Node * NodeFactory::create(string type) {
const Node * prototype = find_type(type);
if (prototype == nullptr) return nullptr;
return prototype->clone();
}
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