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#include "Node.h"
#include <iostream>
Node::Node(){}
Node::~Node(){}
void Node::addInput(Net* net){
net->attach(this);
}
void Node::setOutput(Net* net){
this->output = net;
}
void Node::update(){
std::cout << "updated" << std::endl;
this->compare();
}
/*/ Concrete Nodes: /*/
void GateAnd::compare(){
SignalLevel new_out = HIGH;
// TODO fix segfault somewhere below
// for (int i = 0; i < this->inputs.size(); i++){
// switch (this->inputs[i]->getLevel()){
// case LOW:
// new_out = LOW;
// break;
// case HIGH:
// continue;
// break;
// case UNDEFINED:
// default:
// new_out = UNDEFINED;
// exit;
// break;
// }
// }
// if (this->output->getLevel() == new_out){
// /* do nothing */
// } else {
// this->output->setLevel(new_out);
// }
}
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