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#pragma once
#include "Node.h"
class GateAnd : public Node {
public:
GateAnd() = default;
GateAnd(const GateAnd * prototype);
~GateAnd() = default;
virtual GateAnd * clone() const;
protected:
SignalLevel level();
int min_inputs = 0;
int max_inputs = -1;
using Node::Node;
private:
constexpr static const char * type = "and";
static GateAnd instance;
};
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