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#include "GateAnd.h"
GateAnd GateAnd::instance(GateAnd::type);
GateAnd::GateAnd(const char * type) : Node(type) { }
void GateAnd::sim() {
SignalLevel new_out = HIGH;
// TODO: fix segfault somewhere below
for (int i = 0; i < this->inputs.size(); i++){
switch (this->inputs[i]->getLevel()){
case LOW:
new_out = LOW;
break;
case HIGH:
continue;
break;
case UNDEFINED:
default:
new_out = UNDEFINED;
// TODO: exception!!
break;
}
}
if (this->output->getLevel() == new_out) return;
this->output->setLevel(new_out);
}
GateAnd::GateAnd(const GateAnd * prototype) : Node() { }
GateAnd * GateAnd::clone() const {
return new GateAnd(this);
}
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