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#include <cstdlib>
#include <cstdio>
#include <memory>
#include "backend/print.h"
#include "backend/Dungeon.h"
#include "Player.h"
#include "Exception.h"
#include "load_dungeon.h"
#include "generate_dungeon.h"
#include "rl.h"
#include "strings.h"
using namespace std;
static unique_ptr<Dungeon> make_dungeon() noexcept {
while (1) {
str_print(strings::INTRO);
string filename = rl();
try {
if (filename.size() == 0) {
return generate_dungeon();
} else {
return load_dungeon(filename);
}
} catch (Exception & e) {
lprtf("FOUT: %s\n", e.what());
}
}
}
FollowupAction game_main() {
unique_ptr<Dungeon> dungeon = make_dungeon();
Player player { *dungeon };
while (1) {
string line = rl();
if (line.length() == 0) continue;
FollowupAction action = player.cmd(line);
switch (action) {
case NONE: break;
case UPDATE: {
dungeon->update();
break;
}
default: return action;
}
}
}
int main() {
FollowupAction action;
do {
action = game_main();
if (action == EXIT) break;
} while (action == RESTART);
return EXIT_SUCCESS;
}
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