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#include <cstdlib>
#include <cstdio>
#include <memory>
#include "backend/Dungeon.h"
#include "Player.h"
#include "rl.h"
#include "strings.h"
#include "print.h"
using namespace std;
FollowupAction game_main() {
auto dungeon = make_unique<Dungeon>();
print_string(strings::INTRO);
string filename = rl();
if (filename.size() == 0) {
lprtf("TODO: generate dungeon\n");
} else {
lprtf("TODO: load %s\n", filename.c_str());
}
Player player { *dungeon };
while (1) {
string line = rl();
if (line.length() == 0) continue;
vector<string> argv = split_string(line, " ");
FollowupAction action = player.cmd(argv);
switch (action) {
case NONE: break;
case UPDATE: {
dungeon->update();
break;
}
default: return action;
}
}
}
int main() {
FollowupAction action;
do {
action = game_main();
if (action == EXIT) break;
} while (action == RESTART);
return EXIT_SUCCESS;
}
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