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#include <memory>

#include "backend/Dungeon.h"

#include "generate_dungeon.h"
#include "GameData.h"

using namespace std;

unique_ptr<Dungeon> generate_dungeon() {
	unique_ptr<Dungeon> dungeon = make_unique<Dungeon>();

	GameData & gd = GameData::get_instance();

	return dungeon;
}