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#include <memory>
#include "backend/Dungeon.h"
#include "generate_dungeon.h"
#include "GameData.h"
using namespace std;
unique_ptr<Dungeon> generate_dungeon() {
unique_ptr<Dungeon> dungeon = make_unique<Dungeon>();
GameData & gd = GameData::get_instance();
return dungeon;
}
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