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#include <memory>
#include "backend/ConsumableObject.h"
#include "backend/Exception.h"
#include "backend/print.h"
#include "../GameController.h"
#include "../util.h"
using namespace std;
void GameController::cmd_use(string & target_name) {
Player & player = this->dungeon->get_player();
Location & location = player.get_location();
auto it = find_if_range(player.inventory.range(), by_name_case_insensitive(target_name));
if (!it)
throw Exception("object \"%s\" niet gevonden", target_name.c_str());
Object & object = **it;
try {
auto consumable = unique_ptr<ConsumableObject>(&dynamic_cast<ConsumableObject &>(object));
player.inventory.remove(consumable.get());
lprtf("Je drinkt %s.\n", consumable->get_displayname().c_str());
consumable->consume(player);
} catch (std::bad_cast &) {
throw Exception("%s is niet consumeerbaar", object.get_name().c_str());
}
}
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