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path: root/frontend/cmd/use.cpp
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#include <algorithm>

#include "backend/ConsumableObject.h"
#include "backend/Exception.h"
#include "backend/print.h"

#include "../GameController.h"
#include "../util.h"

using namespace std;

void GameController::cmd_use(string & target_name) {
	Player & player = this->dungeon->get_player();
	Location & location = player.get_location();
	
	auto it = find_if(player.inventory.begin(), player.inventory.end(), by_name_case_insensitive(target_name));

	if (!it)
		throw Exception("object \"%s\" niet gevonden", target_name.c_str());

	auto consumable = unique_ptr<ConsumableObject>(dynamic_cast<ConsumableObject *>(*it));
	if (consumable == nullptr)
		throw Exception("%s is niet consumeerbaar", (*it)->get_name().c_str());

	lprtf("Je drinkt %s.\n", consumable->get_displayname().c_str());
	player.inventory.remove(consumable.get());
	consumable->consume(player);
}