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path: root/frontend/cmd/query.cpp
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#include "backend/Location.h"
#include "backend/Object.h"
#include "backend/Enemy.h"
#include "backend/print.h"
#include "backend/Dungeon.h"

#include "../GameController.h"

using namespace std;

static const unordered_map<Direction, string> direction_map = {
	{ Direction::NORTH, "Noord" },
	{ Direction::EAST,  "Oost" },
	{ Direction::SOUTH, "Zuid" },
	{ Direction::WEST,  "West" },
};

void GameController::cmd_query(string &) {
	Player & player = this->dungeon->get_player();
	Location & location = player.get_location();

	lprtf("Je staat bij de locatie %s.\n", location.get_name().c_str());
	lprtf("%s\n", location.get_description().c_str());

	{
		lprtf("Zichtbare objecten: ");
		size_t objects = 0;
		for (Object * obj : location.get_visible_objects()) {
			if (objects > 0) lprtf(", ");
			lprtf("%s", obj->get_displayname().c_str());
			objects++;
		}
		if (objects == 0)
			lprtf("(geen)");
		lprtf("\n");
	}

	{
		lprtf("Uitgangen: ");
		bool first = true;
		for (Direction direction : DIRECTIONS) {
			if (location.get_exit(direction) == nullptr) continue;
			if (!first) lprtf(", ");
			lprtf("%s", direction_map.at(direction).c_str());
			first = false;
		}
		lprtf("\n");
	}

	{
		lprtf("Vijanden: ");
		size_t enemies = 0;
		for (Enemy * enemy : location.get_enemies()) {
			if (enemies > 0) lprtf(", ");
			lprtf("%s", enemy->get_displayname().c_str());
			enemies++;
		}
		if (enemies == 0)
			lprtf("(geen)");
		lprtf("\n");
	}
}