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#include "backend/Location.h"
#include "backend/Object.h"
#include "../Player.h"
#include "../print.h"
using namespace std;
static const unordered_map<Direction, string> direction_map = {
{ Direction::NORTH, "Noord" },
{ Direction::EAST, "Oost" },
{ Direction::SOUTH, "Zuid" },
{ Direction::WEST, "West" },
};
FollowupAction Player::cmd_query(Argv argv) {
lprtf("Je staat bij de locatie %s.\n", this->location.get_name());
lprtf("%s\n", this->location.get_description());
{
lprtf("Zichtbare objecten: ");
size_t objects = 0;
for (Object * obj : this->location.get_objects()) {
if (obj->get_hidden() == true) continue;
if (objects > 0) lprtf(", ");
lprtf("%s", obj->get_displayname());
objects++;
}
if (objects == 0)
lprtf("(geen)");
lprtf("\n");
}
{
lprtf("Uitgangen: ");
bool first = true;
for (Direction direction : DIRECTIONS) {
if (this->location.get_exit(direction) == nullptr) continue;
if (!first) lprtf(", ");
lprtf("%s", direction_map.at(direction).c_str());
first = false;
}
lprtf("\n");
}
// TODO: enemies
return FollowupAction::NONE;
}
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