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#include "backend/Location.h"
#include "backend/Dungeon.h"
#include "backend/Exception.h"
#include "../GameController.h"
#include "../strings.h"
using namespace std;
static const unordered_map<string, Direction> direction_map = {
{ "noord", Direction::NORTH },
{ "oost", Direction::EAST },
{ "zuid", Direction::SOUTH },
{ "west", Direction::WEST },
};
void GameController::cmd_go(string & direction_str) {
if (direction_str.size() == 0)
throw Exception("dit commando heeft nog een argument met een richting nodig");
if (!direction_map.contains(str_lower(direction_str)))
throw Exception("onbekende richting \"%s\", probeer noord|zuid|oost|west", direction_str.c_str());
Player & player = this->dungeon->get_player();
Direction direction = direction_map.at(direction_str);
Location * next_location = player.get_location().get_exit(direction);
if (next_location == nullptr)
throw Exception("er is geen uitgang in deze richting");
this->dungeon->update();
if (!player.is_dead())
player.set_location(*next_location);
}
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