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#include "backend/ListIterator.h"
#include "backend/Dungeon.h"
#include "backend/Exception.h"
#include "../GameController.h"
#include "../util.h"
using namespace std;
void GameController::cmd_equip(string & target_name) {
Player & player = this->dungeon->get_player();
auto it = find_if_range(player.inventory.range(), by_name_case_insensitive(target_name));
if (!it)
throw Exception("object \"%s\" niet gevonden", target_name.c_str());
Object & object = **it;
WeaponObject * weapon = dynamic_cast<WeaponObject *>(&object);
if (weapon != nullptr) {
player.inventory.remove(weapon);
player.equip(weapon);
this->dungeon->update();
return;
}
ArmorObject * armor = dynamic_cast<ArmorObject *>(&object);
if (armor != nullptr) {
player.inventory.remove(armor);
player.equip(armor);
this->dungeon->update();
return;
}
throw Exception("object \"%s\" is niet draagbaar", target_name.c_str());
}
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