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#include "backend/ListIterator.h"
#include "backend/Dungeon.h"
#include "backend/Exception.h"
#include "../GameController.h"
#include "../strings.h"
using namespace std;
void GameController::cmd_equip(string & target_name) {
Player & player = this->dungeon->get_player();
for (Object * object : player.inventory) {
if (str_lower(object->get_name().c_str()) != str_lower(target_name)) continue;
WeaponObject * weapon = dynamic_cast<WeaponObject *>(object);
if (weapon != nullptr) {
player.inventory.remove(weapon);
player.equip(weapon);
this->dungeon->update();
return;
}
ArmorObject * armor = dynamic_cast<ArmorObject *>(object);
if (armor != nullptr) {
player.inventory.remove(armor);
player.equip(armor);
this->dungeon->update();
return;
}
throw Exception("object \"%s\" is niet draagbaar", target_name.c_str());
}
throw Exception("object \"%s\" niet gevonden", target_name.c_str());
}
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