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#include <memory>
#include "backend/print.h"
#include "backend/Dungeon.h"
#include "../GameController.h"
#include "../GameData.h"
using namespace std;
constexpr const char * cmd_give_key = "Manifesteer";
void GameController::cmd_give(string & item_name) {
Player & player = this->dungeon->get_player();
GameData & gamedata = GameData::get_instance();
auto object = unique_ptr<Object>(gamedata.create_object(item_name));
lprtf("Object aangemaakt: %s\n", object->get_displayname().c_str());
player.inventory.push_back(object.release());
}
void GameController::cmd_cheat(string &) {
Player & player = this->dungeon->get_player();
player.cheating = !player.cheating;
lprtf("Cheats staan nu %s.\n", player.cheating ? "aan" : "uit");
this->cmdset_cheats();
}
void GameController::cmdset_cheats() {
Player & player = this->dungeon->get_player();
if (player.cheating) {
this->cmds[cmd_give_key] = &GameController::cmd_give;
} else {
this->cmds.erase(cmd_give_key);
}
}
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