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#pragma once

#include <vector>
#include <unordered_map>
#include <string>

class Dungeon;
class Location;

enum FollowupAction {
	NONE,
	UPDATE,
	EXIT,
	RESTART,
};

class Player {
	typedef std::vector<std::string> & Argv;
	typedef FollowupAction Cmd(Argv);

private:
	std::string name;
	unsigned int health_points = 20;
	float attack_chance = 0.4;
	// TODO: WeaponObject[]
	// TODO: GoldObject[]
	// TODO: ArmorObject[]
	Location & location;
	bool cheating = false;

public:
	Player(Dungeon & dungeon);
	virtual ~Player() = default;

public:
	FollowupAction cmd(Argv argv);

public:
	void take_damage(unsigned int dmg);
	float get_attack();

private:
	void cmdset_default();
	void cmdset_death();

private:
	std::unordered_map<std::string, FollowupAction(Player::*)(Argv)> cmds;
	Cmd cmd_query;
	Cmd cmd_search;
	Cmd cmd_go;
	Cmd cmd_get;
	Cmd cmd_put;
	Cmd cmd_view;
	Cmd cmd_hit;
	Cmd cmd_equip;
	Cmd cmd_wait;
	Cmd cmd_use;
	Cmd cmd_help;
	Cmd cmd_cheat;
	Cmd cmd_quit;
	Cmd cmd_restart;

private:
	Dungeon & dungeon;
};