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path: root/frontend/Player.cpp
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#include "strings.h"
#include "Player.h"

#include "backend/Dungeon.h"

using namespace std;

Player::Player(Dungeon & dungeon) :
	dungeon(dungeon),
	location(*dungeon.get_start_location())
	{
	cmdset_default();
}

void Player::cmdset_default() {
	this->cmds["Kijk"] = &Player::cmd_query;
	this->cmds["Zoek"] = &Player::cmd_search;
	this->cmds["Ga"] = &Player::cmd_go;
	this->cmds["Pak"] = &Player::cmd_get;
	this->cmds["Leg"] = &Player::cmd_put;
	this->cmds["Bekijk"] = &Player::cmd_view;
	this->cmds["Sla"] = &Player::cmd_hit;
	this->cmds["Draag"] = &Player::cmd_equip;
	this->cmds["Wacht"] = &Player::cmd_wait;
	this->cmds["Consumeer"] = &Player::cmd_use;
	this->cmds["Help"] = &Player::cmd_help;
	this->cmds["Godmode"] = &Player::cmd_cheat;
	this->cmds["Quit"] = &Player::cmd_quit;
}

void Player::cmdset_death() {
	this->cmds["Help"] = &Player::cmd_help;
	this->cmds["Quit"] = &Player::cmd_quit;
	this->cmds["Opnieuw"] = &Player::cmd_restart;
}

FollowupAction Player::cmd(string & argv) {
	if (argv.size() == 0) return FollowupAction::NONE;
	string cmd = str_title(str_consume_arg(argv));

	if (this->cmds.contains(cmd))
		return (this->*cmds.at(cmd))(argv);

	str_print(strings::UNKNOWN_CMD);

	return FollowupAction::NONE;
}

float Player::get_attack() {
	if (this->cheating) return 1.f;
	return this->attack_chance;
}

void Player::take_damage(unsigned int dmg) {
	if (this->cheating) return;

	dmg = min(dmg, this->health_points);
	this->health_points -= dmg;

	if (this->health_points == 0) {
		this->cmdset_death();
	}
}