blob: c579f831a65a217c1c46b1963938cf6db99a4afa (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
|
#include "strings.h"
#include "Player.h"
#include "print.h"
#include "backend/Dungeon.h"
using namespace std;
Player::Player(Dungeon & dungeon) :
dungeon(dungeon),
location(*dungeon.get_start_location())
{
cmdset_default();
}
void Player::cmdset_default() {
this->cmds["Kijk"] = &Player::cmd_query;
this->cmds["Zoek"] = &Player::cmd_search;
this->cmds["Ga"] = &Player::cmd_go;
this->cmds["Pak"] = &Player::cmd_get;
this->cmds["Leg"] = &Player::cmd_put;
this->cmds["Bekijk"] = &Player::cmd_view;
this->cmds["Sla"] = &Player::cmd_hit;
this->cmds["Draag"] = &Player::cmd_equip;
this->cmds["Wacht"] = &Player::cmd_wait;
this->cmds["Consumeer"] = &Player::cmd_use;
this->cmds["Help"] = &Player::cmd_help;
this->cmds["Godmode"] = &Player::cmd_cheat;
this->cmds["Quit"] = &Player::cmd_quit;
}
void Player::cmdset_death() {
this->cmds["Help"] = &Player::cmd_help;
this->cmds["Quit"] = &Player::cmd_quit;
this->cmds["Opnieuw"] = &Player::cmd_restart;
}
FollowupAction Player::cmd(string & argv) {
if (argv.size() == 0) return FollowupAction::NONE;
string cmd = str_title(str_consume_arg(argv));
if (this->cmds.contains(cmd))
return (this->*cmds.at(cmd))(argv);
str_print(strings::UNKNOWN_CMD);
return FollowupAction::NONE;
}
float Player::get_attack() {
if (this->cheating) return 1.f;
return this->attack_chance;
}
void Player::take_damage(unsigned int dmg) {
if (this->cheating) return;
dmg = min(dmg, this->health_points);
this->health_points -= dmg;
if (this->health_points == 0) {
this->cmdset_death();
}
}
|