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#pragma once

#include "DB.h"

class Enemy;
class Object;
class Location;

class GameData {
public:
	static GameData & get_instance();

private:
	DB db { "kerkersendraken.db" };

public:
	Enemy * create_enemy(const std::string & name) const;
	Object * create_object(const std::string & name) const;
	Location * create_location(const std::string & name) const;

public:
	void leaderbord_add(const std::string & name, unsigned int gold);
	void leaderbord_print() const;

public:
	std::vector<std::string> random_objects(unsigned count = 1) const;
	std::vector<std::string> random_locations(unsigned count = 1) const;
	std::vector<std::string> random_enemies(unsigned count = 1) const;

private:
	std::vector<std::string> random_names(const std::string & table, unsigned count) const;
};