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#pragma once

#include <unordered_map>
#include <string>

#include "backend/Player.h"

class Dungeon;
class Location;

enum FollowupAction {
	NONE,
	UPDATE,
	EXIT,
	RESTART,
};

class GameController {
	typedef FollowupAction Cmd(std::string &);

public:
	GameController(Dungeon & dungeon);
	virtual ~GameController() = default;

public:
	FollowupAction cmd(std::string &);

private:
	void cmdset_default();
	void cmdset_death();

private:
	std::unordered_map<std::string, FollowupAction(GameController::*)(std::string &)> cmds;
	Cmd cmd_query;
	Cmd cmd_search;
	Cmd cmd_go;
	Cmd cmd_get;
	Cmd cmd_put;
	Cmd cmd_view;
	Cmd cmd_hit;
	Cmd cmd_equip;
	Cmd cmd_wait;
	Cmd cmd_use;
	Cmd cmd_help;
	Cmd cmd_cheat;
	Cmd cmd_quit;
	Cmd cmd_restart;

private:
	Player & player;
	Dungeon & dungeon;
};