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#pragma once
#include <unordered_map>
#include <string>
#include <memory>
#include "backend/Dungeon.h"
#include "backend/Player.h"
class Location;
class GameController {
typedef void Cmd(std::string &);
public:
GameController();
virtual ~GameController() = default;
private:
void gameloop();
public:
int main();
private:
void cmd(std::string &);
private:
std::unique_ptr<Dungeon> make_dungeon() noexcept;
private:
void cmdset_default();
void cmdset_death();
private:
std::unordered_map<std::string, void(GameController::*)(std::string &)> cmds;
Cmd cmd_query;
Cmd cmd_search;
Cmd cmd_go;
Cmd cmd_get;
Cmd cmd_put;
Cmd cmd_view;
Cmd cmd_hit;
Cmd cmd_equip;
Cmd cmd_wait;
Cmd cmd_use;
Cmd cmd_help;
Cmd cmd_cheat;
Cmd cmd_quit;
Cmd cmd_restart;
private:
std::unique_ptr<Dungeon> dungeon = nullptr;
bool playing = true;
bool quit = false;
};
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