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#pragma once

#include <unordered_map>
#include <string>
#include <memory>

#include "backend/Dungeon.h"
#include "backend/Player.h"

class Location;

class GameController {
	typedef void Cmd(std::string &);

public:
	GameController();
	virtual ~GameController() = default;

private:
	void gameloop();
public:
	int main();

private:
	void cmd(std::string &);

private:
	std::unique_ptr<Dungeon> make_dungeon() noexcept;

private:
	void cmdset_default();
	void cmdset_death();

private:
	std::unordered_map<std::string, void(GameController::*)(std::string &)> cmds;
	Cmd cmd_query;
	Cmd cmd_search;
	Cmd cmd_go;
	Cmd cmd_get;
	Cmd cmd_put;
	Cmd cmd_view;
	Cmd cmd_hit;
	Cmd cmd_equip;
	Cmd cmd_wait;
	Cmd cmd_use;
	Cmd cmd_help;
	Cmd cmd_cheat;
	Cmd cmd_quit;
	Cmd cmd_restart;

private:
	std::unique_ptr<Dungeon> dungeon = nullptr;
	bool playing = true;
	bool quit = false;
};