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#include <stdio.h>
#include <stdlib.h>

#include "util.h"

#include "WeaponObject.h"
#include "ArmorObject.h"

template <>
void safe_free(void ** ptr) {
	if (*ptr == nullptr) return;
	free(*ptr);
	*ptr = nullptr;
}

template <>
void safe_free(const char ** ptr) {
	// wow c++ casts so readable
	auto a = const_cast<char **>(ptr);
	auto b = static_cast<void *>(a);
	auto c = reinterpret_cast<void**>(b);
	safe_free(c);
}

template <>
void safe_free(WeaponObject ** ptr) {
	delete *ptr;
	*ptr = nullptr;
}

template <>
void safe_free(ArmorObject ** ptr) {
	delete *ptr;
	*ptr = nullptr;
}


template <typename T>
void safe_free(T ** ptr) {
	auto a = static_cast<void *>(ptr);
	auto b = reinterpret_cast<void **>(ptr);
	safe_free(b);
}

template void safe_free(char **);
template void safe_free(FILE **);