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#pragma once
#include "Object.h"
class WeaponObject : public Object {
using Object::Object;
public:
void set_damage_min(int damage_min);
int get_damage_min() const;
void set_damage_max(int damage_max);
int get_damage_max() const;
virtual const String & get_displayname() const;
private:
int damage_min = 0;
int damage_max = 0;
};
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