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#pragma once

#include "Object.h"

class WeaponObject : public Object {
	using Object::Object;

public:
	void set_damage_min(int damage_min);
	int get_damage_min() const;
	void set_damage_max(int damage_max);
	int get_damage_max() const;
	virtual const String & get_displayname() const;

private:
	int damage_min = 0;
	int damage_max = 0;

};