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#pragma once

#include "Object.h"
#include "Range.h"

class WeaponObject : public Object {
	using Object::Object;

public:
	void set_damage(const Range<int> & range);
	Range<int> get_damage() const;
	virtual String get_displayname() const;

private:
	int damage_min = 0;
	int damage_max = 0;

};