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#include "RNG.h"
#include "TeleportConsumableObject.h"
#include "Player.h"
#include "Location.h"
void TeleportConsumableObject::consume(Player & player) {
unsigned hops = RNG::get().rand_int(this->get_potency());
Location * location = &player.get_location();
for (size_t i = 0; i < hops; i++) {
location = location->get_exit(random_direction(*location));
}
player.set_location(*location);
}
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