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#pragma once
#include "WeaponObject.h"
#include "ArmorObject.h"
#include "PtrList.h"
class Dungeon;
class Location;
class Player {
public:
String name;
unsigned int health_points = 20;
float attack_chance = 0.4;
unsigned int gold = 0;
WeaponObject * weapon = nullptr;
ArmorObject * armor = nullptr;
bool cheating = false;
PtrList<Object> inventory;
private:
Location * location = nullptr;
public:
Player(Dungeon & dungeon);
virtual ~Player();
Player(const Player &) = delete;
Player(Player &&) = delete;
Player & operator = (const Player &) = delete;
Player & operator = (Player &&) = delete;
public:
void take_damage(unsigned int dmg);
void add_health(unsigned int bonus);
float get_attack() const;
void add_attack(float bonus);
unsigned get_health() const;
Location & get_location() const;
void set_location(Location &);
void equip(WeaponObject *) noexcept;
void equip(ArmorObject *) noexcept;
void equip(Object *);
bool is_dead() const;
private:
Dungeon & dungeon;
};
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