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#include <assert.h>
#include "Player.h"
#include "print.h"
#include "Dungeon.h"
#include "util.h"
Player::Player(Dungeon & dungeon) : dungeon(dungeon) { }
Player::~Player() {
safe_free(this->weapon);
safe_free(this->armor);
}
float Player::get_attack() const {
if (this->cheating) return 1.f;
return this->attack_chance;
}
unsigned Player::get_health() const {
return this->health_points;
}
bool Player::is_dead() const {
return this->health_points == 0;
}
void Player::take_damage(unsigned int dmg) {
if (this->cheating) return;
if (this->is_dead()) return;
dmg = min(dmg, this->health_points);
if (this->armor != nullptr)
dmg = max(0u, dmg - this->armor->get_protection());
this->health_points -= dmg;
auto & hp = this->health_points;
lprtf("Je hebt %s%d levenspunt%s over.\n", hp > 0 ? "nog " : "", hp, hp == 1 ? "" : "en");
}
Location & Player::get_location() const {
assert(this->location != nullptr);
return *this->location;
}
void Player::set_location(Location & location) {
this->location = &location;
}
void Player::equip(WeaponObject * weapon) {
if (weapon == nullptr) return;
lprtf("Je ");
if (this->weapon != nullptr) {
lprtf("laat %s vallen en ", this->weapon->get_name().c_str());
this->inventory.push_back(this->weapon);
}
this->weapon = weapon;
lprtf("pakt %s vast.\n", this->weapon->get_name().c_str());
}
void Player::equip(ArmorObject * armor) {
if (armor == nullptr) return;
lprtf("Je ");
if (this->armor != nullptr) {
lprtf("trekt %s uit en ", this->armor->get_name().c_str());
this->inventory.push_back(this->armor);
}
this->armor = armor;
lprtf("doet %s aan.\n", this->armor->get_name().c_str());
}
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