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#include "ObjectFactory.h"
#include "ArmorObject.h"
#include "ConsumableObject.h"
#include "GoldObject.h"
#include "WeaponObject.h"
Object * ObjectFactory::create_object(ObjectType type, const char * name, const char * description) {
switch (type) {
case ARMOR: return new ArmorObject(name, description);
case CONSUMABLE: return new ConsumableObject(name, description);
case GOLD: return new GoldObject(name, description);
case WEAPON: return new WeaponObject(name, description);
}
return ObjectFactory::create_object(name, description);
}
Object * ObjectFactory::create_object(const char * name, const char * description) {
return new Object(name, description);
}
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