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#pragma once
#include "List.h"
#include "ListIterator.h"
class Enemy;
class Object;
enum Direction {
NORTH = 0,
EAST = 1,
SOUTH = 2,
WEST = 3,
};
static constexpr const Direction DIRECTIONS[] = { NORTH, EAST, SOUTH, WEST };
class Location {
public:
void set_name(const char * name);
const char * get_name();
void set_description(const char * description);
const char * get_description();
void set_exit(Direction dir, Location * location = nullptr);
Location * get_exit(Direction dir);
void add_object(Object *);
ListRange<Object *> get_objects();
void add_enemy(Enemy *);
ListRange<Enemy *> get_enemies();
private:
Location(const char * name = "", const char * description = "");
virtual ~Location();
friend class LocationFactory;
private:
const char * name = nullptr;
const char * description = nullptr;
List<Enemy*> enemies = {};
List<Object*> objects = {};
Location * edges[4] = {
nullptr,
nullptr,
nullptr,
nullptr,
};
};
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